Friday, September 19, 2014

GoWiWi attacking strategy - Aiming for higher bases

This is not my text. I will include a backlink but here is the write up if you want to learn how to master this troop composition:

Here is a really good guide you should check it out:
GoWiWi attacking play by play

 GoWiWi Attack Strategy

GoWiWi is a very powerful troop composition that many top players in Clash of Clans are using. If done correctly, you can achieve 2 stars on literally ANY base.  So, what does it consist of? Golems/Witches/Wizards are the core of the composition. Barbarians and Archers are sprinkled in for luring purposes as well as Wallbreakers to keep your army running strong throughout the base. You will usually want 3 golems, 4 -5Witches, 5-7 Barbarians, 10-15 Archers, 12-22 Wallbreakers, 10-15 Wizards and your 2 heroes (both my heroes are lvl 5, so its not true they must be very high lvl). This is a guide, you will need to try it out and modify the numbers according to your camp capacity and troop lvl.

This attack strategy was meant for Th10, but Th9 could use it with lesser troops but will need to avoid opponent who is Th10 with Infernos (especially those single targeting, your golems will die like moth flying into fire)


Choosing the "Right" Base to Attack
When looking for the base you want to attack, you need to think the opposite compared to if you are attacking with Hogs. With Hogs, you try to find the most compact base, with defenses close together. With GoWiWi, you want an open, spread out base so your Golems and Skeletons have room to run.


Spells
When attacking with GoWiWi, Lightning, Rage, Jump, and Freeze spells will all work. It comes down to personal preference and what you think will work best. You generally only want to run jump when using mass Witches (8-14). At Town Hall 9, I'd suggest running 1 Lightning , 1/2 Rage and 1/2 heal. If you think the new jump spell will help which I think it would but at higher lvl of 2 or 3 when it has 40 secs/60secs duration. That may remove the need to bring lots of WBs but this has not been tested out by me. My personal preference now are 2 rage and 2 heal at Th 9

The Lightning Spell is for taking out CC troops and the Rage is for breaking through to the Town Hall

Composition:
Golem 3 (lvl 3)  - 90
Witches 3 (lvl 2) - 24
Wizards 12 (lvl 5) - 48
Wall breaker 15 (lvl 5) - 30
Rest archers and barbs
Heros



Deployment
Here's the big one. Heroes can no longer be lured, this will be a headache for all hogs attack but not so much for GoWiWi. Heroes attack 1 vs 1, this means they are weak to small troops like barbs, archers and the witches skeletons. If heroes are deep within base, you time your rage spells and let them see stars. You might also want to send in yr barb king to engage, now that he is a tanker and with healing abilities. He is best use to cover your underlings.

Next, you want to position yr golems to absorb the defense's fire. Golems are thick skin but their attacks are weak. This is where yr WBs will come in as huge support for them breaking walls allow them to engage/distract the towers. 

Witches are then drop near the edge of the map far away from defense tower and also giving them enough time and distance to resurrect 2 waves of skeletons. Skeletons have twice the speed of witches, this is good and ensuring that the skeles surge forward tanking for the witches. Max number of skeles for lvl 1 witches are 6 and lvl 2 are 8. And do note that rage spell does not make witches summon faster.

After talking so much, the most important is not cover.... The path of the GoWiWi is to aim straight for the th! This would means you will need to create a open path with yr wall breakers for yr gowiwi to get to the centre of the base and rage on! Archer Queen should be the last troop you use.

Thanks for the original post :
http://unleashedgods.weebly.com/blog/introduction-to-gowiwi

No comments:

Post a Comment